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FYJYSW

Solo · FREE PLAY

Netwalk

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Game guide · FYJYSW

Learn the rules of Netwalk

The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

An idea for your next attempt

Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. The game area remains available above the explanation.

Your objective

Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation.

Step by step

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Choosing and moving on screen

Take a moment to check the current turn. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout.

See the idea in action

A careful first move helps you understand the round. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.

A mistake to avoid

The example and rules describe the same game you can play above. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.

If you are unsure

On this page, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the current game state in view while applying this rule.

For this game, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game is played locally in your browser.

When I start, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. The game is played locally in your browser.

For this game, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. A new round resets the current game.

During a round, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The controls work with mouse or touch.

During a round, how many people can play here?

Solo. This is local browser play, not internet matchmaking. The instructions above use these same rules.

On this page, why are some tiles green?

They have a chain of matching cable ends to the central server. The controls work with mouse or touch.

For this game, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. You can start a new round from the game controls.

On this page, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. A new round resets the current game.

Must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The worked example offers another way to follow the rule.

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