Game guide · FYJYSW
War: how a round works
The example and rules describe the same game you can play above. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction. The deck is split into two face-down piles of 26 cards. Keep the goal in mind before your next move.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
One thing to notice as you play
The example and rules describe the same game you can play above. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.
What the game asks you to do
Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction.
Making your moves
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
Keyboard and screen controls
The board gives you the information needed for the next action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Start a new round when you are ready to try again.
A useful example
Read the position before choosing your next action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the goal in mind before your next move.
A common point of confusion
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.
Common questions
On this page, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. Use the labelled controls for your next action.
During a round, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The instructions above use these same rules.
Can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The instructions above use these same rules.
On this page, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. No download or player account is required.
On this page, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. Keep the current game state in view while applying this rule.
On this page, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. No download or player account is required.
For this game, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. Use the labelled controls for your next action.
When I start, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. The controls work with mouse or touch.
On this page, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. No download or player account is required.
On this page, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. The worked example offers another way to follow the rule.